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   &#160;<span id="projectnumber">0.0.1a</span>
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<div class="title">engine/include/Plastilina.h</div>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> *   Copyright (C) 2012 by Juan Roberto Cabral Flores                      *</span>
<a name="l00003"></a>00003 <span class="comment"> *   roberto.cabral@gmail.com                                              *</span>
<a name="l00004"></a>00004 <span class="comment"> *                                                                         *</span>
<a name="l00005"></a>00005 <span class="comment"> *   This program is free software; you can redistribute it and/or modify  *</span>
<a name="l00006"></a>00006 <span class="comment"> *   it under the terms of the GNU General Public License as published by  *</span>
<a name="l00007"></a>00007 <span class="comment"> *   the Free Software Foundation; either version 2 of the License, or     *</span>
<a name="l00008"></a>00008 <span class="comment"> *   (at your option) any later version.                                   *</span>
<a name="l00009"></a>00009 <span class="comment"> *                                                                         *</span>
<a name="l00010"></a>00010 <span class="comment"> *   This program is distributed in the hope that it will be useful,       *</span>
<a name="l00011"></a>00011 <span class="comment"> *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *</span>
<a name="l00012"></a>00012 <span class="comment"> *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *</span>
<a name="l00013"></a>00013 <span class="comment"> *   GNU General Public License for more details.                          *</span>
<a name="l00014"></a>00014 <span class="comment"> *                                                                         *</span>
<a name="l00015"></a>00015 <span class="comment"> *   You should have received a copy of the GNU General Public License     *</span>
<a name="l00016"></a>00016 <span class="comment"> *   along with this program; if not, write to the                         *</span>
<a name="l00017"></a>00017 <span class="comment"> *   Free Software Foundation, Inc.,                                       *</span>
<a name="l00018"></a>00018 <span class="comment"> *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *</span>
<a name="l00019"></a>00019 <span class="comment"> ***************************************************************************/</span>
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="preprocessor">#ifndef qsculpt_Plastilina_h</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#define qsculpt_Plastilina_h</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &lt;exception&gt;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &lt;stdexcept&gt;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &lt;typeinfo&gt;</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="preprocessor">#define EIGEN_INITIALIZE_MATRICES_BY_ZERO</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span>
<a name="l00030"></a>00030 <span class="preprocessor">#include &lt;Eigen/Core&gt;</span>
<a name="l00031"></a>00031 <span class="preprocessor">#include &lt;Eigen/StdVector&gt;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;Eigen/Geometry&gt;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;Eigen/LU&gt;</span>
<a name="l00034"></a>00034 <span class="preprocessor">#include &lt;iterator&gt;</span>
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 <span class="preprocessor">#ifdef __APPLE__</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor">#include &lt;OpenGL/OpenGL.h&gt;</span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &lt;OpenGL/glu.h&gt;</span>
<a name="l00039"></a>00039 <span class="preprocessor">#else</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#include &lt;gl/glu.h&gt;</span>
<a name="l00041"></a>00041 <span class="preprocessor">#endif</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span>
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 <span class="keyword">namespace </span>Eigen {
<a name="l00045"></a>00045     <span class="keyword">typedef</span> Affine3f Transform3f;    
<a name="l00046"></a>00046 };
<a name="l00047"></a>00047 
<a name="l00048"></a>00048 
<a name="l00049"></a>00049 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> qHash(<span class="keyword">const</span> Eigen::Matrix&lt;float, 3, 1, 2, 3, 1&gt; &amp;key);
<a name="l00050"></a>00050 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> qHash(<span class="keyword">const</span> std::pair&lt;int, int&gt; &amp; v);
<a name="l00051"></a>00051 
<a name="l00052"></a>00052 <span class="preprocessor">#include &lt;QtCore/QtDebug&gt;</span>
<a name="l00053"></a>00053 <span class="preprocessor">#include &lt;QtOpenGL/QtOpenGL&gt;</span>
<a name="l00054"></a>00054 <span class="preprocessor">#include &lt;QtCore/QString&gt;</span>
<a name="l00055"></a>00055 <span class="preprocessor">#include &lt;QtCore/QPointer&gt;</span>
<a name="l00056"></a>00056 <span class="preprocessor">#include &lt;QtCore/QScopedPointer&gt;</span>
<a name="l00057"></a>00057 <span class="preprocessor">#include &lt;QtCore/QSharedPointer&gt;</span>
<a name="l00058"></a>00058 <span class="preprocessor">#include &lt;QtCore/QSharedData&gt;</span>
<a name="l00059"></a>00059 <span class="preprocessor">#include &lt;QtCore/QExplicitlySharedDataPointer&gt;</span>
<a name="l00060"></a>00060 <span class="preprocessor">#include &lt;QtCore/QSharedDataPointer&gt;</span>
<a name="l00061"></a>00061 <span class="preprocessor">#include &quot;PEngineTypes.h&quot;</span>
<a name="l00062"></a>00062 
<a name="l00063"></a>00063 <span class="preprocessor">#include &quot;GlException.h&quot;</span>
<a name="l00064"></a>00064 
<a name="l00065"></a>00065 <span class="keyword">inline</span> <span class="keywordtype">bool</span> printGlError()
<a name="l00066"></a>00066 {
<a name="l00067"></a>00067         <span class="keywordtype">bool</span> result = <span class="keyword">false</span>;
<a name="l00068"></a>00068         GLenum error = glGetError();
<a name="l00069"></a>00069         <span class="keywordflow">while</span>( error != GL_NO_ERROR )
<a name="l00070"></a>00070         {
<a name="l00071"></a>00071                 result = <span class="keyword">true</span>;
<a name="l00072"></a>00072                 <span class="keyword">const</span> GLubyte* strError = gluErrorString(error);
<a name="l00073"></a>00073                 qDebug()&lt;&lt;<span class="stringliteral">&quot;GLError: code: &quot;</span> &lt;&lt; error &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; (<span class="keyword">const</span> <span class="keywordtype">char</span>*)strError;
<a name="l00074"></a>00074                 error = glGetError();
<a name="l00075"></a>00075         }
<a name="l00076"></a>00076         <span class="keywordflow">return</span> result;
<a name="l00077"></a>00077 }
<a name="l00078"></a>00078 
<a name="l00079"></a>00079 <span class="preprocessor">#define NOT_IMPLEMENTED throw std::runtime_error(&quot;Not implemented&quot;);</span>
<a name="l00080"></a>00080 <span class="preprocessor"></span>
<a name="l00081"></a>00081 <span class="preprocessor">#ifdef PLASTILINA_GL_EXCEPTON_ENABLE</span>
<a name="l00082"></a>00082 <span class="preprocessor"></span><span class="preprocessor">#define THROW_IF_GLERROR(msg) { \</span>
<a name="l00083"></a>00083 <span class="preprocessor">        GLenum error = glGetError(); \</span>
<a name="l00084"></a>00084 <span class="preprocessor">        if (error != GL_NO_ERROR) { \</span>
<a name="l00085"></a>00085 <span class="preprocessor">            throw core::GlException(msg, error); \</span>
<a name="l00086"></a>00086 <span class="preprocessor">        }\</span>
<a name="l00087"></a>00087 <span class="preprocessor">    }</span>
<a name="l00088"></a>00088 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00089"></a>00089 <span class="preprocessor"></span><span class="preprocessor">#define THROW_IF_GLERROR(msg)</span>
<a name="l00090"></a>00090 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00091"></a>00091 <span class="preprocessor"></span>
<a name="l00092"></a>00092 <span class="preprocessor">#define RET_ON_GLERROR(val) { \</span>
<a name="l00093"></a>00093 <span class="preprocessor">        GLenum error = glGetError(); \</span>
<a name="l00094"></a>00094 <span class="preprocessor">        if (error != GL_NO_ERROR) { \</span>
<a name="l00095"></a>00095 <span class="preprocessor">            return val; \</span>
<a name="l00096"></a>00096 <span class="preprocessor">        }\</span>
<a name="l00097"></a>00097 <span class="preprocessor">    }</span>
<a name="l00098"></a>00098 <span class="preprocessor"></span>
<a name="l00099"></a>00099 <span class="preprocessor">#endif</span>
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